Nvidia's new G-Sync Pulsar update for motion clarity is a big win for PC gamers, and here's why

Nvidia and Mediatek G-Sync
(Image credit: Nvidia)

  • Nvidia has improved its G-Sync technology to eliminate motion blur entirely
  • G-Sync Pulsar works via pulsing technology with individually split backlight sections
  • Pulsar-compatible monitors are set to launch on January 7, 2026

CES 2026 is well underway, and while Nvidia has held back on any new GPU announcements, there's plenty for gamers to be excited about in 2026 regarding DLSS 4.5 and improvements to motion clarity when gaming.

Nvidia has unveiled its new G-Sync Pulsar technology, set for launch on January 7, with brand new Acer, Asus, AOC, and MSI Pulsar-compatible gaming monitors launching on the same date. This new technology seeks to evolve Variable Refresh Rate (VRR) to eliminate motion blur issues while allowing users to benefit from smooth gameplay.

G-Sync in its current form has been around for a long time now, and this new version was previously teased at CES 2024 - but now it's finally ready and being released in new monitors for gamers to enjoy.

With VRR, monitors usually work to ensure that your frame rate in-game matches that of the GPU's frame rate, helping to reduce visual issues like tearing and stuttery gameplay. It was a successful addition, but not without issues of motion blur coming into play.

Nvidia previously launched Ultra Low Motion Blur (ULMB and ULMB 2) models to address motion blur issues, but this only worked at fixed refresh rates and would cause flickering if not used at those fixed rates. This ultimately prevents it from working alongside VRR (aka Nvidia's G-Sync) since that includes a dynamic adjustment of your display's refresh rate.

Now, Team Green has found a new solution with G-Sync Pulsar. This only works on Pulsar-compatible displays (of course) via multiple horizontal backlight sections, which each utilize pulsing via a 'rolling scan'. Nvidia states that these pulses happen at '25% of the frame time', giving pixels enough time to stabilize before being backlit.

Essentially, this provides much better motion clarity, as you can see in the image above, since motion hold times are four times shorter than they were previously (which were the cause of motion blur). What this means in simpler terms is gaming at 250fps will feel like gaming on a 1,000Hz monitor when using G-Sync Pulsar.

It's a huge advancement in VRR technology for Nvidia and one that monitor manufacturers should include going forward – fortunately, that starts with the likes of the Asus ROG Strix Pulsar XG27AQNGV, and others starting at $599.

This is the next generation of motion clarity, and while Nvidia's focus is on AI, G-Sync Pulsar and DLSS 4.5 indicate that it's not leaving gaming behind completely – and I'm certainly glad about that.


TechRadar will be extensively covering this year's CES, and will bring you all of the big announcements as they happen. Head over to our CES 2026 live news page for the latest stories and our hands-on verdicts on everything we've seen.

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Isaiah Williams
Staff Writer, Computing

Isaiah is a Staff Writer for the Computing channel at TechRadar. He's spent over two years writing about all things tech, specifically games on PC, consoles, and handhelds. He started off at GameRant in 2022 after graduating from Birmingham City University in the same year, before writing at PC Guide which included work on deals articles, reviews, and news on PC products such as GPUs, CPUs, monitors, and more. He spends most of his time finding out about the exciting new features of upcoming GPUs, and is passionate about new game releases on PC, hoping that the ports aren't a complete mess.

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